

When a friendly ship resolves a command, if it spent a dial it may increase 1 additional yaw value by 1. If you do, until the end of the round, before each friendly ship activates, it gains 1 additional dial matching that discarded dial. At the start of the Ship Phase, you may reveal and discard 1 of those dials. While a friendly ship is attacking a ship at distance 1 of at least 1 friendly squadron, the attacker may replace up to 2 dice in its attack pool with an equal number of dice of any color.Īfter deploying fleets, place 3 facedown command dials on this card. If you do, until the end of the round, if an enemy ship or squadron spends a matching token during its Spend Defense Tokens step, discard that token. At the start of each Ship Phase you may discard 1 of those tokens.

If it does, that ship may not resolve another command this round. When a friendly ship resolves a command by spending a command dial, if it has not yet resolved another command this round, it may resolve that command as if it spent a matching command token. Each friendly ship gains a command token matching that command. If it does, it may add 2 red dice to its attack pool while attacking a ship.Īt the start of each Ship Phase, you may choose 1 command. Before a friendly ship's Attack Step, it may choose to attack from only its left and right hull zones this round.
